

The easiest way to identify the material blocks are by their Guid numbers. The primary difference when it comes to changing the tints of different armors (other than the PJs) is that the data blocks associated with material slots may be in a different place than stated in the tutorial. I’ve been thinking about trying to write a tutorial myself, but sirsagrell’s pajama mod tutorialis what got me started in the first place, and does a thorough job of covering the basics of tint editing. Nightscrawl asked: Hiya, since you seem so competent with tint mods, would you consider writing a tutorial specifically for tinting materials? (TY in advance if you decide to undertake this task, which I know is not a simple one.) i’ve never worked with making mods for me2 before, but i will also take a look at doing imports for that, too! thanks for the question 💖

then i’ll see about editing and importing some of the other fshep models.

That’s the goal! no promises and it won’t be a fast process cause i’m having to learn all the new tools, relearn how to do old stuff, and i lost most of my mod files in a harddrive crash, so i have to download all my own resources 🤡īut!!! i’m already 90% done with importing/remaking the tank tops (for fem and bro sheps, just need to do more testing) in MELE3 with fixed models and hi-res texturing to match the new assets, and packaged as new casual outfits rather than replacers. Hii are you planning to import the buff femshep mod to mele 🥺 i tried importing them myself but i cant figure it out bc im not experienced in these stuff and i'd appreciate it a lot if you do make the buff mod for mele2/3 🥺 its my absolute favorite mod in mass effect thank you for doing them in the first place <3
